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Download Bulletstorm: Full Clip Edition (2013) from SEGA and play this game on your PC (Windows).
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Bulletstorm was released in May 2013 for Microsoft Windows via digital download, PlayStation 3 via digital download and Xbox 360.

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A SOCIAL UPLOADER for music, movies and games. Free original content: audio, video, images, games.Q:

How to reuse SPMD loops that use globalWorkerMemorySize = 1?

I have a loop that iterates over many vertices in a loop. Because the number of vertices is very large and memory requirements are quite large, I want to use a single loop using SPMD and memory sharing across cores.
Thus, I am wondering the following:

Is it possible to do this? If not, why?
If it is possible, how do I go about implementing it?
If someone could point me towards code samples/examples of this already done, that would be great. I have done similar things in the past, but I never thought that I would need to share 1 thread’s memory across multiple CPUs.

A:

This is perfectly doable. All you need to do is create the object, and then pass it to a function that splits it into chunks and parallelizes it. Once it is parallelized, there is no need for the object to be involved at all.
The function can look something like this:
void splitIntoChunks(const vector>& vectors,
const int total_size,
int chunk_size, vector>& out_chunks);

In the above, total_size is the total size of the vector (i.e. the
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