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Super Mario Bros. 1985: The Game That Changed Everything

Super Mario Bros. is more than just a game. It is a legend, a milestone, a masterpiece. It is one of those rare creations that transcends its medium and becomes a part of our culture and history.

In this article, we will explore what makes Super Mario Bros. so special and influential. We will look at how it was developed, how it became a success, and why it is still relevant today. We will also show you how you can download and play this classic game on your device.

What is Super Mario Bros.?

Super Mario Bros. is a platform game that was developed and published by Nintendo for the Nintendo Entertainment System (NES) in 1985. It is the first game in the Super Mario series, which features the adventures of Mario, a plumber who must rescue Princess Peach from the evil King Bowser.

The game consists of eight worlds, each with four levels. The player controls Mario (or his brother Luigi in the two-player mode) and must run, jump, and stomp on enemies while collecting coins, mushrooms, fire flowers, and stars. The goal of each level is to reach a flagpole at the end, while avoiding obstacles such as pits, lava, water, and enemies. The final level of each world is a castle where Mario must face one of Bowser’s minions or Bowser himself.

Super Mario Bros. is widely regarded as one of the best and most influential video games of all time. It has sold over 40 million copies worldwide and has been praised for its gameplay, graphics, music, and innovation. It has also been ranked as the greatest game ever by various publications and websites .

How was Super Mario Bros. developed?

The origins of Mario

Mario was created by Shigeru Miyamoto, a legendary game designer who works for Nintendo. Miyamoto first introduced Mario in the arcade game Donkey Kong in 1981, where he was known as Jumpman. In Donkey Kong, Mario had to rescue his girlfriend Pauline from a giant ape named Donkey Kong.

Miyamoto wanted to give Mario a more distinctive appearance and personality, so he changed his name to Mario (after the landlord of Nintendo’s American office), gave him a red hat and overalls, and made him a plumber. He also gave him a brother named Luigi, who looked exactly like him but wore green instead of red.

The challenges of making a platform game for the NES

Miyamoto wanted to make a platform game for the NES, which was Nintendo’s new home console that launched in Japan in 1983 and in North America in 1985. However, he faced many technical limitations, such as low resolution, limited colors, small memory, and slow scrolling.

To overcome these challenges, Miyamoto and his team used various tricks and techniques, such as using tiles to create backgrounds, using sprites to create characters and objects, using flickering to create transparency effects, using parallax scrolling to create depth and movement, and using sound effects to create atmosphere and feedback.

The innovations of Super Mario Bros.

Despite the limitations of the NES, Miyamoto and his team managed to create a platform game that was unlike anything before. Super Mario Bros. introduced many groundbreaking elements that would become staples of the genre, such as:

  • Scrolling levels: Unlike previous platform games that had static screens or flip-screen scrolling, Super Mario Bros. had smooth horizontal scrolling that allowed the player to explore large and varied levels.
  • Power-ups: Super Mario Bros. had items that could enhance Mario’s abilities, such as mushrooms that made him grow bigger, fire flowers that let him shoot fireballs, and stars that made him invincible.
  • Secrets: Super Mario Bros. had hidden areas and items that rewarded the player’s curiosity and exploration, such as warp zones that let the player skip worlds, hidden blocks that contained coins or power-ups, and secret exits that led to bonus stages.
  • Music: Super Mario Bros. had catchy and memorable music composed by Koji Kondo, who used the NES’s sound chip to create different melodies and rhythms for each world and situation.
  • Physics: Super Mario Bros. had realistic and consistent physics that governed Mario’s movement and interaction with the environment, such as momentum, inertia, gravity, friction, and collision.

How did Super Mario Bros. become a success?

The launch and reception of Super Mario Bros.

Super Mario Bros. was released in Japan on September 13th 1985, as part of a bundle with the Famicom (the Japanese version of the NES). It was an instant hit among gamers and critics alike, who praised its gameplay, graphics, music, and innovation. It has also been ranked as the greatest game ever by various publications and websites.

The revival of the video game industry

Super Mario Bros. not only helped Nintendo dominate the home console market, but also revitalize the video game industry after the 1983 crash. The crash was caused by a saturation of low-quality games, a lack of innovation, and a loss of consumer confidence. Many companies went bankrupt or left the industry, and many people thought that video games were just a fad.

However, Nintendo changed the game with its NES and its quality control system, which ensured that only licensed and approved games could be released for the console. Super Mario Bros. was one of the first games to showcase the NES’s capabilities and appeal to a wide audience. It also established Nintendo as a leader in the industry and a trusted brand for gamers.

The cultural phenomenon of Super Mario Bros.

Super Mario Bros. was more than just a game. It was a cultural phenomenon that spawned a multimedia franchise that includes sequels, spin-offs, merchandise, TV shows, movies, comics, books, and more. Some of the most notable examples are:

  • Super Mario Bros.: The Lost Levels: The original sequel to Super Mario Bros., released in Japan in 1986. It was considered too hard for Western audiences, so it was replaced by a different game based on Yume Kōjō: Doki Doki Panic, which became Super Mario Bros. 2 in 1988.
  • Super Mario Bros. 3: The third installment in the series, released in Japan in 1988 and in North America in 1990. It introduced new power-ups, such as the Tanooki Suit and the Frog Suit, new enemies, such as the Koopalings and Boom Boom, and new features, such as an overworld map and mini-games.
  • Super Mario World: The fourth installment in the series, released for the Super Nintendo Entertainment System (SNES) in 1990. It introduced Yoshi, a dinosaur who can eat enemies and help Mario with his abilities, and added new power-ups, such as the Cape Feather and the P-Balloon.
  • The Super Mario Bros. Super Show!: A live-action and animated TV show that aired from 1989 to 1990. It featured Lou Albano and Danny Wells as Mario and Luigi, who hosted segments with celebrity guests and showed episodes based on Super Mario Bros. and The Legend of Zelda.
  • Super Mario Bros.: The movie: A live-action movie adaptation of Super Mario Bros., released in 1993. It starred Bob Hoskins as Mario, John Leguizamo as Luigi, Dennis Hopper as King Koopa, and Samantha Mathis as Princess Daisy. It was widely panned by critics and fans alike for its dark tone, poor plot, and unfaithful representation of the game.
  • Super Mario All-Stars: A compilation of remastered versions of Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. 2, and Super Mario Bros. 3 for the SNES, released in 1993. It improved the graphics, sound, and gameplay of the original games.

Why is Super Mario Bros. still relevant today?

The legacy of Super Mario Bros.

Super Mario Bros. has influenced generations of gamers and game developers with its timeless design and charm. It has inspired countless platform games that followed its footsteps, such as Sonic the Hedgehog, Crash Bandicoot, Rayman, Banjo-Kazooie, Spyro the Dragon, Shovel Knight, Celeste, and many more.

It has also set the standard for excellence and innovation in the video game industry, as Nintendo has continued to create new and exciting games featuring Mario and his friends. Some of the most notable examples are:

  • Super Mario 64: The first 3D platform game in the series, released for the Nintendo 64 in 1996. It revolutionized the genre with its open-world exploration, analog control, camera system, and dynamic music.
  • Super Mario Sunshine: The second 3D platform game in the series, released for the GameCube in 2002. It introduced a new gameplay mechanic, the FLUDD, a water-spraying device that could be used to clean, hover, and propel Mario.
  • Super Mario Galaxy: The third 3D platform game in the series, released for the Wii in 2007. It introduced a new gameplay mechanic, the gravity, which allowed Mario to explore spherical planets and defy physics.
  • Super Mario Odyssey: The fourth 3D platform game in the series, released for the Nintendo Switch in 2017. It introduced a new gameplay mechanic, the Cappy, a sentient hat that could be thrown and used to capture and control various objects and enemies.

The preservation and emulation of Super Mario Bros.

Super Mario Bros. has been rereleased on various Nintendo platforms over the years, such as the Game Boy Color, the Game Boy Advance, the Wii, the Wii U, the Nintendo 3DS, and the Nintendo Switch. These rereleases have allowed new generations of gamers to experience and enjoy this classic game.

Super Mario Bros. has also been emulated by fans on other devices, such as computers, smartphones, tablets, and consoles. Emulation is the process of using software to simulate the hardware and software of another system. Emulation allows fans to play Super Mario Bros. on devices that are not compatible with the original NES.

However, emulation also raises some legal and ethical issues, such as piracy, copyright infringement, and preservation. Nintendo has been known to take legal action against websites and individuals who distribute or use unauthorized copies of their games. Nintendo has also argued that emulation harms their business and reputation by providing inferior and inaccurate versions of their games.

The celebration and tribute to Super Mario Bros.

Super Mario Bros. has been honored and celebrated by fans and professionals alike for its achievements and contributions to the video game industry and culture. Some of the events and projects that have paid tribute to Super Mario Bros. are:

  • The 25th anniversary of Super Mario Bros.: In 2010, Nintendo celebrated the 25th anniversary of Super Mario Bros. by releasing special editions of their consoles and games, such as the red Wii and DSi XL, Super Mario All-Stars 25th Anniversary Edition, and Super Mario Galaxy 2.
  • The 35th anniversary of Super Mario Bros.: In 2020, Nintendo celebrated the 35th anniversary of Super Mario Bros. by releasing special editions of their consoles and games, such as the Game & Watch: Super Mario Bros., Super Mario 3D All-Stars, Super Mario 3D World + Bowser’s Fury, and Super Mario Bros. 35.
  • Super Mario Maker: A game that allows players to create and share their own levels based on Super Mario Bros. and other games in the series. It was released for the Wii U in 2015 and for the Nintendo 3DS in 2016.
  • Super Mario Maker 2: A sequel to Super Mario Maker that adds new features and elements from Super Mario Bros. and other games in the series. It was released for the Nintendo Switch in 2019.
  • Super Mario Bros.: The movie remake: A fan-made project that aims to remake the live-action movie adaptation of Super Mario Bros. with better quality and fidelity to the game. It is currently in development by a team of volunteers who use digital editing tools and techniques.

Conclusion

Super Mario Bros. is a game that changed everything. It is a game that defined a genre, revived an industry, created a franchise, and inspired a culture. It is a game that has entertained millions of people around the world for over three decades. It is a game that deserves our respect and admiration.

If you want to download and play Super Mario Bros., you can do so by using an emulator or by purchasing one of its rereleases on Nintendo platforms. However you choose to play it, we hope you have fun and appreciate this masterpiece of gaming history.

Thank you for reading this article about Super Mario Bros. We hope you learned something new and interesting about this amazing game. If you have any questions or comments, please feel free to share them below.

FAQs

Here are some frequently asked questions about Super Mario Bros., along with their answers:

  1. How many levels are there in Super Mario Bros.?
    There are 32 levels in total in Super Mario Bros., divided into eight worlds with four levels each.
  2. How do you get to the warp zones in Super Mario Bros.?
    There are three warp zones in Super Mario Bros., located in World 1-2, World 4-2, and World 8-4. To get to them, you need to find hidden pipes that lead to underground areas where you can choose to warp to different worlds. You can find guides and videos online that show you how to access them.
  3. How do you beat Bowser in Super Mario Bros.?
    There are two ways to beat Bowser in Super Mario Bros. The first way is to use fireballs to hit him five times, which will make him fall into the lava. The second way is to avoid his fire breath and hammers and run past him to reach the axe behind him, which will cut the bridge and make him fall into the lava.
  4. What is the highest score possible in Super Mario Bros.?
    The highest score possible in Super Mario Bros. is 9,999,950 points. This can be achieved by collecting all the coins, power-ups, and 1-ups in the game, as well as getting the maximum bonus points at the end of each level and defeating all the enemies with fireballs.
  5. What is the world record for speedrunning Super Mario Bros.?
    The world record for speedrunning Super Mario Bros. is 4 minutes and 54 seconds, set by a player named Niftski on April 7th, 2021. This record was achieved by using various glitches and tricks to skip levels and save time.

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